Service

Sonic Identity

The signature sound of your world, defined before a single asset is locked, so it stands apart instead of blending in.

Quoted per project

What it is

Before you lock a single asset, I define what your world sounds like: the palette, the signature, the direction every other cue follows. AI can make sound. It cannot make your sound.

I design a sonic identity your world owns from day one, so everything that comes after, sound design, score, foley, and UI, shares one DNA and sounds like it was meant to sound that way. Most projects reach for the same off-the-shelf audio. This is how yours stops sounding like everyone else.

Worlds I have given a sound

In Search of Substance, Calder Moore sonic identity by DUSKOsoundIn Search of Substance · Calder Moore

Full audio direction. Foley, field recording, and original score built from scratch, so Vulture City sounds like nowhere else.
Fallen, Video Game sonic identity by DUSKOsoundFeatured on IGNFallen · Video Game

The whole sound of the game. Ambience, creature combat, and score, one signature from world tone to every hit landing.
Black Harvest, Film sonic identity by DUSKOsoundBlack Harvest · Film

Music and sound as one voice. Foley, sound design, and final mix designed together, so the film carries a single sonic signature.
What The Funge, Video Game sonic identity by DUSKOsoundWhat The Funge · Video Game

A UI sound and music identity. Built around the ritual of the drink, not generic clicks, so the menu feels like the game.
More coming as projects release.

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