About
DUSKOsound builds the entire audio identity of a project: sound design, original music, foley, and final mix for films, video games, and animation. One author, one coherent sound.
Built by hand for the frame, recorded first.
You want the picture to feel real, every footstep, every impact, the room itself breathing behind the dialogue. I design and perform film SFX and foley by hand, then sync and mix it into your cut until nothing sounds placed.
Sci-fi, fantasy, and horror are where I live.
AI-generated and animated films often arrive with no sound at all, no production audio, no room tone, no footsteps. Every element of the sonic world has to be authored from zero, and it has to hold up against the picture instead of exposing it.
I build it by hand, foley performed and recorded, ambience field-recorded, sound design created from real sources and shaped to the cut. Then a final mix that sits it all against picture so it feels like one world.
This work screens on festival circuits, where sound plays on real cinema systems with nowhere to hide. A few examples are below.