About
DUSKOsound builds the entire audio identity of a project: sound design, original music, foley, and final mix for films, video games, and animation. One author, one coherent sound.
Original score and cues, written for your world.
You want music that belongs to your world and no one else’s, a theme that returns, tension that builds, a feeling the audience keeps but can’t name. I write it from scratch: original score, adaptive cues, and themes that carry your story from the first frame to the last.
Most at home in sci-fi, fantasy, and horror, the worlds that need a sound of their own.
I compose across a wide range, orchestral and choral, dark experimental, IDM, vaporwave, whatever the world calls for. For games the score is adaptive, written in stems that respond to what the player does.
Because I design the sound as well as write the music, the two share one identity. The score is informed by the sonic world it sits in, so nothing fights, and the whole thing feels authored by one hand.
My score for the animated short Monomyth won three Best Music awards. A few pieces are below.