Service · Games

Music for Video Games

Adaptive score that moves with the player.

You want a soundtrack that reacts, that swells when the boss turns, and goes quiet when the world holds its breath. I write adaptive, interactive music that lives inside the game instead of sitting on top of it, and I implement it so it plays the way you imagined.

Sci-fi, fantasy, horror, the worlds games are built from.

Music that responds to play

Game music is not a linear track, it is a system. I write adaptive, interactive scores in stems that shift with the player’s state, tension that rises and falls with what is happening on screen.

I handle the in-engine implementation too. On Fallen the audio is built in MetaSounds, so the music and sound design run live in the game rather than sitting in a folder. You get a working system, not just files.

From a game’s sonic identity to the last SFX, I can own the whole audio layer. Some game work is below.

Watch
In-Engine & Middleware

Game Music
adaptive & interactive
  • Score that reacts to play
  • Interactive stems & layers
  • Implemented, not just delivered
Take both
Game SFX
per asset, designed to your engine
  • Custom, written and recorded by me
  • Built to your palette
  • Implemented to spec
$500 minimum · take both as one lump sum · rev-share available for new IPs
Premium package

Sonic Identity

The sound of a whole world, built to last: your studio ident, the game’s audio logo, the theme that returns, and the stingers and UI signatures that make it unmistakably yours. One coherent sonic DNA, with guidelines you own.

Quoted per project
Book A Call

* Contact me for a meeting outside these hours