About
DUSKOsound builds the entire audio identity of a project: sound design, original music, foley, and final mix for films, video games, and animation. One author, one coherent sound.
You built something original. It deserves audio that’s just as original, not the same AI-generated sound everyone else is reaching for. That’s the part I do.
AI made everything sound the same. Great-looking films and games are landing with flat, generic, off-the-shelf audio, and audiences feel it even when they can’t name it. When everyone can generate everything, the thing that sets your world apart is a sound that actually belongs to it.
Before you lock a single asset, I define what your world sounds like: the palette, the signature, the direction every other cue follows. AI can make sound. It can’t make your sound. I use AI at full speed, then do the part it can’t: decide what’s right, shape the emotion, and mix it into one identity that’s unmistakably yours.
Films on the festival circuit, a game featured on IGN, and three Best Music wins.
The get-in-early play. I define your world’s signature sound before the assets exist, so it stands apart instead of blending in.
One author for the whole sound: identity, design, original music, and the final mix. For games, in-engine implementation too.
For a production shipping continuously. Priority access for the run of your project, billed monthly, with a defined start and end.
I’m Dusko, an audio director in Vancouver, BC. For 17 years I’ve built the sound of games and films, and today I run AI production pipelines from inside the tools with a trained ear doing the quality control that AI can’t fake. I co-created Conspiracy Simulator on Steam, where I designed the sonic identity. My post-production work is on the festival circuit right now. I specialize in sci-fi, fantasy, and horror. If your world needs a sound nobody else has, that’s exactly where I do my best work.