About
DUSKOsound builds the entire audio identity of a project: sound design, original music, foley, and final mix for films, video games, and animation. One author, one coherent sound.
Foley, sound design and mix for Giulio Fulchignoni’s cosmic horror short.
Custom sound, performed and recorded from scratch for sci-fi, fantasy, and horror. Real props, real rooms, real signal chains, then shaped into a world.
Real performances, real objects. Recorded first, not pulled first.
Most of my sound is captured, not pulled from a library. The kit leans on specialist field-recording tools that hear what a normal mic can’t, ultrasonics, electromagnetic fields, vibration through solid objects, then a clean dialogue chain on top.
Breakdowns and behind-the-scenes from recent projects.
Process breakdowns and build diaries, from Black Harvest foley to Fallen creature combat and in-engine implementation.
Black Harvest · Foley Process · BTS
Fallen · Custom Foley & Field Recording · Pt 1
Fallen · Building Combat SFX · Pt 2
Ambience SFX 01
Ambience SFX 02
Astra Combat SFX 01
Astra Combat SFX 02
Astra SFX 03
Azazel Combat SFX 01
Azazel Combat SFX 02
Azazel Combat SFX 03
Raum Combat SFX 01
Raum Combat SFX 02
Raum Combat SFX 03
Unity FPS Demo · ImplementationCustom foley, sound design, and full audio direction for the In Search of Substance universe. Art and worldbuilding by Calder Moore, sound recorded and designed by DUSKOsound.
Book Cover 01 · ISO: Substance
Book Cover 02 · The Great Offering
Book Cover 03 · Lorne’s Truck
Book Cover 04 · Lorne
Searcher #002 · Teaser
Searcher #003 · Teaser
The Artificer
I.G.O.R.
Scout
Max Starstrider
Sweet Tooth
Sophie
UI Concept 01 · Glitch Preview
The Raven
UI Concept 02 · Glitch Preview
Searcher 008 · [REDACTED]
Warlord · Searcher 008
Max Starstrider · Console
Sophie Takahashi · Console
Vernon & Cosmo
Osseous · Searcher 010
Detective Jaeger · Searcher 011Additional work outside the core sci-fi / fantasy / horror focus.