Craft · Sound Design

Foley From Scratch: Building a Horror or Sci-Fi World Sound-First

DUSKOsound · Notes on the craft

The fastest way to make your world sound like everyone else’s is to let a library lead it. The same footsteps, the same whooshes, the same monster that has been in forty other trailers. Recording my own sources first is slower, and it is the only reason it sounds like nothing else.

Foley recorded from scratch for a comic book cover. Mouth, breathing, a Zippo and fire.

Experiment before you design

I take the Ben Burtt approach: give the project a phase to play before designing anything. On Fallen, that meant recording a tenor and a pipe organ in a cathedral, working with a throat singer who performed on Hellblade II, freezing and thawing ice every night for a week to catch that first satisfying crack, and recording dry ice reacting with metal and water inside a 55-gallon steel drum.

None of those are in a library. That is the point.

A sonic fingerprint for every character

Those recordings became a palette. The player and every boss got their own layered source, a fingerprint no other character in the game shared. When a creature has a sound built out of things that exist nowhere else, an audience cannot place it, and that is exactly the feeling horror and sci-fi are after.

Where sound design and score meet

Building from scratch also lets the music and the effects share DNA. I fold elements of the score straight into the stylized sound design, so the world and its music breathe as one thing instead of two departments handing off to each other.

Slower, and worth it

Custom foley costs more because it takes more, and because it sounds like your world and no one else’s. If you are building something that has to feel unplaceable, that is where it comes from.

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