About
DUSKOsound builds the entire audio identity of a project: sound design, original music, foley, and final mix for films, video games, and animation. One author, one coherent sound.
A dark cosmic fantasy action game in Unreal Engine 5, featured on IGN.
Role: Music and sound design for Unreal Engine 5. Authored the Blueprint systems, the Audio Design Document and the asset management spreadsheet the implementation ran from. PapaCubec Games helped implement the sound effects in MetaSounds.
A product campaign built end to end in Unreal Engine 5, not just scored.
Role: 3D and motion design, animation, sound design and original score, built end to end in Unreal Engine 5.
A short horror I am building in Unreal Engine 5. The entire audio system is MetaSounds, and every sound in it was recorded from scratch, including my own dialogue. The tonal horror plucks are rubber bands, plucked on the ribs of a takeout container.
Choosing a Game Audio Tech Stack in the AI Era · How Adaptive Game Music Works · Music Styles, the FALLEN Blueprint system
Reaper: rudimentary experience.
FALLEN: wrote the music and sound design for Unreal Engine 5. PapaCubec Games helped implement the sound effects in MetaSounds
Audio Design Documents across multiple IPs. Where programming teams did not want an outside contractor implementing, the audio shipped from the documents and asset specifications instead.
Authored the Blueprint systems, the Audio Design Document and the asset management spreadsheet. PapaCubec assisted with implementation working from those
Score responds to biome and to what is happening on screen. 5 biomes, adaptive stems
UE5 HUD SFX experiment, listed on the game music services page
Focusworks campaign built end to end in UE5: modelling, animation, sound and score