Curriculum Vitae · Full

Sound Designer & Composer

Every credit, games and film, sound and score. One author across the whole build.
DUSKOsound sound design sizzler reel
Selected credits
Fallen2025featured on IGN

A dark cosmic fantasy action game in Unreal Engine 5, featured on IGN.

Role: Sound design, foley, original score and interactive music.

Unreal Engine 5 · Reaper

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What The Funge2024

An auto battler. Menu and confirm sounds a player triggers thousands of times a run.

Role: UI sound design and music.

Reaper

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Parallel2022

A sci-fi trading card game whose rarest cards ship as looping animations.

Role: Perfect Loop and HUD interface sound design.

Reaper · field recording

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Black Harvest: From Embryom Chronicles2026festival circuit

A cosmic horror short, now running the festival circuit.

Role: Audio direction, foley and sound design.

Reaper · field recording · iZotope RX

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Monomyth20223x Best Music

A Metroidvania-inspired 2D animated short.

Role: Sound design and original score.

Reaper · Ableton Live

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In Search of Substance2023

An animated science-fiction narrative set in the dystopian city of Vulture.

Role: Sound design, foley and music.

Reaper · field recording

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FocusworksEDC, May the 4th campaign2025

A product campaign built end to end in Unreal Engine 5, not just scored.

Role: 3D and motion design, animation, sound design and original score.

Unreal Engine 5 · Reaper · Ableton Live

See the Unreal Engine section on Work

Sgt Slaughtermelon2023 to 2025

Retro game worlds. Score built as real arrangements, then implemented so transitions do the work.

Role: Sound design, chiptune score and FMOD implementation.

FMOD · Ableton Live

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Written on the craft

Foley From Scratch · Mixing a Game in Wwise While You Play It · How UI Sounds Are Made · How Adaptive Game Music Works

Tools
Unreal Engine 5MetaSoundsWwiseFMODUnityReaperAbleton LiveiZotope RXFoley performanceField recording

Reaper: rudimentary experience. Wwise: Wwise to Unity course, Berklee, 2022. Shipped middleware work to date is FMOD.

Background

17 years in audio, 13 of them running audio projects in teams
Audio Design Documents across multiple IPs. Where programming teams did not want an outside contractor implementing, the audio shipped from the documents and asset specifications instead.
Berklee Online: Wwise to Unity course, 2022, and FMOD game audio coursework
Score, sound design and final mix from one set of hands
Custom recording rig: LOM Usi, LOM Priezor, Organic Audio Cjossul, AKG P220, Rode NTG2
Vancouver, BC. Remote and local
References on file from two of three programme instructors.

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