Curriculum Vitae · Game Music

Game Music & Interactive Score

Adaptive score written to be implemented, not handed over as a loop.
Adaptive game music built in Wwise and Ableton for Unity by DUSKOsound
Selected credits
Fallen2025featured on IGN

A dark cosmic fantasy action game in Unreal Engine 5, featured on IGN.

Role: Sound design, foley, original score and interactive music.

Unreal Engine 5 · Reaper

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What The Funge2024

An auto battler. Menu and confirm sounds a player triggers thousands of times a run.

Role: UI sound design and music.

Reaper

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FocusworksEDC, May the 4th campaign2025

A product campaign built end to end in Unreal Engine 5, not just scored.

Role: 3D and motion design, animation, sound design and original score.

Unreal Engine 5 · Reaper · Ableton Live

See the Unreal Engine section on Work

Sgt Slaughtermelon2023 to 2025

Retro game worlds. Score built as real arrangements, then implemented so transitions do the work.

Role: Sound design, chiptune score and FMOD implementation.

FMOD · Ableton Live

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Written on the craft

How Adaptive Game Music Works · Mixing a Game in Wwise While You Play It · FMOD in Unity: Scoring a Sci-Fi Horror Game

Tools
WwiseFMODMetaSoundsUnreal Engine 5UnityAbleton LiveReaperAdaptive stemsHorizontal resequencing

Reaper: rudimentary experience. Wwise: Wwise to Unity course, Berklee, 2022. Shipped middleware work to date is FMOD.

Background

Berklee Online: Wwise to Unity course, 2022, and FMOD game audio coursework
Audio Design Documents across multiple IPs. Where programming teams did not want an outside contractor implementing, the audio shipped from the documents and asset specifications instead.
Adaptive scores delivered as stems and implemented, not handed over as a flat loop
17 years in audio, 13 of them running audio projects in teams

“Dusko is easy to collaborate with, the sound he delivers is the highest quality, with an outstanding creative touch.”Inese Vēriņa-Lubiņa
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