About
DUSKOsound builds the entire audio identity of a project: sound design, original music, foley, and final mix for films, video games, and animation. One author, one coherent sound.
A dark cosmic fantasy action game in Unreal Engine 5, featured on IGN.
Role: Sound design, foley, original score and interactive music.
An auto battler. Menu and confirm sounds a player triggers thousands of times a run.
Role: UI sound design and music.
A product campaign built end to end in Unreal Engine 5, not just scored.
Role: 3D and motion design, animation, sound design and original score.
Retro game worlds. Score built as real arrangements, then implemented so transitions do the work.
Role: Sound design, chiptune score and FMOD implementation.
How Adaptive Game Music Works · Mixing a Game in Wwise While You Play It · FMOD in Unity: Scoring a Sci-Fi Horror Game
Reaper: rudimentary experience. Wwise: Wwise to Unity course, Berklee, 2022. Shipped middleware work to date is FMOD.
Berklee Online: Wwise to Unity course, 2022, and FMOD game audio coursework
Audio Design Documents across multiple IPs. Where programming teams did not want an outside contractor implementing, the audio shipped from the documents and asset specifications instead.
Adaptive scores delivered as stems and implemented, not handed over as a flat loop
17 years in audio, 13 of them running audio projects in teams