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Notes on the Craft

Sound design, scoring, and audio direction for games, film, and animation.

Craft · Sound DesignHow UI Sounds Are MadeThree games, three sources with nothing in common: a mouth, a case of beer, and electromagnetic fields.Read the article →Craft · GamesMixing a Game in WwiseActor-Mixers, a 2 dB duck, and a silence trick for a sound you hear too often.Read the article →Craft · GamesFMOD in Unity, a Sci-Fi Horror BuildA hair dryer, a live crab and a Pringles can, wired into an interactive system.Read the article →Craft · AISound Design for AI FilmsWhat actually works when you put real sound over an AI-generated picture.Read the article →Craft · GamesChoosing a Game Audio Tech Stack in the AI EraWwise, FMOD, MetaSounds, or something else, and what to actually invest in.Read the article →Craft · PricingWhat Game & Film Audio CostsThe real pricing structure, per finished minute with a project floor.Read the article →Craft · GamesHow Adaptive Game Music WorksA score that reacts to play, not a loop under the gameplay.Read the article →Craft · BrandingBeyond a Sound LogoWhat a game’s sonic identity really is, and why it is not a $50 sound.Read the article →Craft · Sound DesignFoley From ScratchBuilding a horror or sci-fi world sound-first, so it sounds like nothing else.Read the article →Craft · AIAudio in the AI PipelineWhere sound and music fit in an AI-driven film and game pipeline.Read the article →
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