Sound & music for
worlds that don’t
exist yet.

One person building the entire audio identity of a project, from first sound to final mix.
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You want a unique, memorable sonic identity that sets your world apart from all the others. And I love making that happen.

Dusko · Vancouver · 17 years in audio
Latest

Latest Projects

Recent films, games and animation with sound and score by DUSKOsound.

Why work with me

Why Choose Dusko

Flexible schedule

Creative projects have tight deadlines and teams span time zones. I stay available for late-night meetings and studio sessions whenever a project needs it.

17 years experience

Composition, audio production, foley, sound design, post production, game audio, sample packs, VST presets, session musician, touring performer, film audio, and education.

One stop shop

Music, sound design, dialogue, and implementation across genres, backed by an extensive library of VST instruments, session musicians, voice actors, and foley recordings.

Original MusicSound DesignSonic Brand IdentityFoleyGame Audio
More

More recent work

Pricing

Pick your entry point

Choose your medium and see what is included at each tier.

Sound Design
full custom, priced per finished minute
  • Custom foley & sound design
  • Built from scratch and library pulls
  • Synced & mixed to spec
SFX & Music
All-in
Music + Sound + Mix, one author
  • Original score + adaptive stems
  • Custom sound design + foley
  • Final mix included, one identity
Music
custom score & cues
  • Original scores & trailer cues
  • Emotional, thematic, cinematic
  • Mixed & delivered to spec
$500 project minimum  ·  priced per finished minute  ·  2 revisions included
SFX & Foley
à la carte, per project
  • Custom SFX & foley for your game
  • UCS-named, engine-ready
  • Loops, one-shots, variations
SFX & Music
Full build
Lump sum
beats à la carte
  • SFX, foley & adaptive score
  • Wwise / MetaSounds implementation
  • Rev-share for new IPs
Music
adaptive score
  • Adaptive, implementation-ready
  • Interactive layers & stems
  • Themes, ambient, combat
$500 minimum  ·  quoted as a project lump sum  ·  Wwise / MetaSounds
Great concept on a tight budget? Tell me about it, the right project is worth finding a way.
In the engine

Audio that reacts

Interactive implementation in FMOD, Unreal Engine and Unity.

Monthly retainers

Building a world? Let’s make it ongoing.

If you’re creating a universe, one consistent sound behind all of it beats one-off jobs.

Creators & storytellers
Linear media
  • Building a world through regular short-form media
  • Semi-regular short films and drops
  • One sound and music partner on call, month to month
New game IPs
Video games
  • A new videogame IP built from the ground up
  • Own its sonic identity from day one
  • SFX, score and implementation as the game grows
Studios & teams
Embedded audio
  • Bring me onto your team, month to month
  • A dedicated audio pro in your pipeline
  • Scales up or down with your slate
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Retainer clients get priority
Award-winning music
Best Music awards: Crown IFF, Indiefare, Delta IFFBest Music, Crown IFFBest Music, IndiefareBest Music, Delta IFF
Three Best Music awards for the animated short Monomyth (dir. Thomas Holland).
Sample packs

Tools other designers use

Serum presets, SFX packs and courses through Warp Academy.

A soundbank with 5-star reviews from artists including Slynk, Stickybuds, David Starfire & Phuture Primitive.

Proof

What clients say

“Dusko is a sound design genius.”

Ahee

“DUSKO absolutely nailed the soundtrack and audio design for my short film Monomyth. Expert and professional, wouldn’t hesitate to recommend him.”

Thom Holland

“Dusko is an amazing collaborator and has an impressive skillset of multimedia talents behind his belt!”

Kurtis Peskleway

“Dusko is easy to collaborate with, the sound he delivers is the highest quality, with an outstanding creative touch.”

Inese Vēriņa-Lubiņa

“DUSKOsound has been creating the sickest sound design for everything. It’s been an absolute pleasure working with him.”

Calder Moore

“Dusko is an incredibly talented artist and sound engineer. I love seeing what he comes up with.”

Kermode
On screen

Film, reels and showreels

Foley, sound design and score for work that ships on screen.

One author

One person. One coherent sound.

Score, sound design, and final mix from one set of hands, so nothing breaks in the handoffs between composer, designer, and mixer. One coherent identity, built once. And because the same person writes the music and designs the sound, the two can share source material, opening creative doors a split team never sees.

Need more hands? I build and lead a team, or join yours as a specialist.

Let’s build your world.
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